SPACE RADAR IS OUT


I’m thrilled to reveal my latest project: a fast-paced arcade shooter with a unique twist. You control a spaceship that’s locked to the perimeter of a circle, rotating around it while firing outward to stop enemies pouring in from the outside. Instead of flying freely across the screen, the challenge comes from mastering the orbit, staying mobile, and reacting quickly as threats close in from every direction.

The goal is to capture that addictive “just one more run” feeling—easy to pick up, but tough to survive as the action intensifies. Expect short, explosive sessions full of tension, chaos, and satisfying moments of victory.

Gameplay previews are coming soon. If you love classic arcade shooters with a fresh spin, keep an eye out—this game is made for you.

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Hola! I played for about 10 games and I think you’ve got the “just one more run” feeling just right, congrats on that!

However, for this kind of games it’s very important to be able to get into the next run as fast and easy as possible and the current flow is frustrating. Take a look at the incredibly successful Super Hexagon, even in its arcade mode, for a really good example of how to do this effectively (it takes literally milliseconds to jump from one run to the next).

First, I would suggest that the end game screen has instant restart actions in the middle and keeps the “back to main menu” one in a little button in a corner.

Second, it really needs to remember initials, you can’t be asking for that after every single run! It doesn’t need to keep them between sessions, but when I last entered them 15 seconds ago, they have to persist. (I mean you can still bring the screen up to enter them, but pre-select the letters from the previous run).

And third, the loading animation is unnecessary and slows down the time to get back which makes me want to quit, a little more after each game. I suppose it’s not actually loading anything anyway. The truth is that it feels and looks nice and matches the aesthetic of the game, definitely keep it for when loading into the game from the menu at the start of a play session, but don’t include it in the direct restart action I mentioned in the first point—or find a way to make it last less than 500ms at most if it can look good that fast.

These might sound like small details, but they can make the difference between somebody playing for an hour straight and leaving satisfied or getting frustrated and closing the game after only a few tries.

Wish you luck!

Hi, thank you so much for trying my game.

I loved the suggestions; I'll keep them all in mind when I update the game.

I always have the loading screen when changing scenes because it freezes for a while. I need to look into how to speed up the loading so it doesn't take so long.

I added the initials because old arcade games always ask for them, and it was a nod to those older games.

But you're right, it should remember the previous initials. I should make the restart button faster; it definitely disrupts the flow of the game.

I'll play Hexagon for inspiration. Thanks again for the recommendation.

Finally, thank you so much for trying the game and taking the time to tell me what you'd like to change.

I'm currently developing a game in the style of Papers, Please, and I don't know if you'd be interested in trying a small demo when it's available.

If you'd like, you can leave me your contact information on Discord or email so I can send you something.

Thank you again for trying the game.